#ifndef _PLATFORM_SPECIFIC_H_INCLUDED_
#define _PLATFORM_SPECIFIC_H_INCLUDED_

#define FREEGLUT_STATIC

// Windows
#ifdef WIN32
#include <windows.h>
#include "glee\glee.h"
#include <gl\gl.h>
#include <gl\glu.h>
#include "glut\glut.h"
#endif

// Mac
#ifdef __APPLE__
#include <Carbon/Carbon.h>
#include "glee/glee.h"
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <Glut/glut.h>

#define Sleep(x)

#endif

// Linux
#ifdef linux
#include "glee/glee.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include <glut.h>
#include <stdlib.h>

#define Sleep(x)

#endif


#endif